In practice the interface makes combat spells extremely cumbersome. Your mages have spell books to flip through in battle, at least in theory. Each character has an inventory and can change their weapons. However, some role-playing aspects remain. Upon leaving you’ll find yourself looking at a map of the land with flags stuck in it representing the various quests – click on them and suddenly you’re in an RTS game. You hit towns to shop and chat at the Inn where you’ll learn of quests that need attending to. You start the game by creating a character (mage or fighter) and start adventuring. Monolith’s Rage of Mages II is a curious hybrid: part role-playing, part real-time strategy. While there have been minor changes to the engine, for the most part this is merely a level pack. For those of you who’ve played the first Rage of Mages, those two words pretty much sum up the sequel.
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